Weekly cost: L/week
Profit modifier: % of profit
Market modifier: L
Base cost: L
Travel profit modifier: %
Extra profit modifier: %
Profit modifier: %
Market Bargain %
| Goods | Example | Actual Cost | Actual Price | Buy Rolls | Sale Rolls |
|---|
Caravan cargo: L, bags
Raw profit: , minus wages: L ( weeks of travel, weeks of business)
Total profit:
Compute the base cost of goods at the origin market. Roll a D20 for the actual cost per bags.
| D20 | Actual Cost | Description |
|---|---|---|
| 01-03 | Base cost /2 | Basic goods and raw materials |
| 04-07 | Base cost x10 | Precious, rare, or exotic items |
| 08-13 | Base cost x1 | Standard goods |
| 14-17 | Base cost x2 | High quality or uncommon items |
| 18-20 | Base cost /10 | Scrap materials and used goods |
Amount of available bags is the D20 result multiplied by the market size:
| Market Type | Supply Modifier |
|---|---|
| Trading Post or Hamlet | 1 |
| Village or Town | 2 |
| Small City | 5 |
| Large City | 10 |
| Metropolis | 20 |
Two transactions (purchases and/or sales) can be achieved in one week. Each scribe allows a merchant to run an extra two purchases per week. Associate merchants count as additional merchants.
When buying goods, optionally the merchant can roll Evaluate to select goods that will sell better at specific markets. This gives a bonus to Bargain at those places. One other maret must be named before rolling.
| Evaluation Roll | Result |
|---|---|
| Critical | +50% in one other market, or +30% in two other markets |
| Special | +30% in one other market, or +20% in two other markets |
| Success | +20% in one other market |
| Failure | -20% in one other market |
| Fumble | -50% in one other market |
Make an opposed Bargain roll against the destination market's Bargain score.
Optionally, roll the destination's relevant Homeland Lore skill to find local contacts and negatively augment the market's Bargain ability.
| Merchant/Market | Critical | Special | Success | Failure | Fumble |
|---|---|---|---|---|---|
| Critical | 1 | 1.5 | 2 | 5 | 10 |
| Special | 0.5 | 1 | 1.5 | 2 | 5 |
| Success | 0.25 | 0.5 | 1 | 1.5 | 2 |
| Failure | 0 | 0.25 | 0.5 | 1 | 1.5 |
| Fumble | -0.25 | 0 | 0.25 | 0.5 | 1 |