Trading Simulation

Caravan

Skills

Resources & Hirelings

L/week
L/week
L/week
L/week
L/week
L/week
L/week
% of profit

Weekly cost: L/week

Profit modifier: % of profit

Markets

Origin Market

( L)
L

Market modifier: L

Base cost: L

Travel data

Travel profit modifier: %

Extra profit modifier: %

Profit modifier: %

Destination Market

(Bargain %)

Market Bargain %

Cargo

Goods Example Actual Cost Actual Price Buy Rolls Sale Rolls

Buying

Selling

Caravan cargo: L, bags

Raw profit: , minus wages: L ( weeks of travel, weeks of business)

Total profit:

Tables

Actual Cost and Supply

Compute the base cost of goods at the origin market. Roll a D20 for the actual cost per bags.

D20 Actual Cost Description
01-03Base cost /2Basic goods and raw materials
04-07Base cost x10Precious, rare, or exotic items
08-13Base cost x1Standard goods
14-17Base cost x2High quality or uncommon items
18-20Base cost /10Scrap materials and used goods

Amount of available bags is the D20 result multiplied by the market size:

Market Type Supply Modifier
Trading Post or Hamlet1
Village or Town2
Small City5
Large City10
Metropolis20

Two transactions (purchases and/or sales) can be achieved in one week. Each scribe allows a merchant to run an extra two purchases per week. Associate merchants count as additional merchants.

Evaluating Goods

When buying goods, optionally the merchant can roll Evaluate to select goods that will sell better at specific markets. This gives a bonus to Bargain at those places. One other maret must be named before rolling.

Evaluation Roll Result
Critical+50% in one other market, or +30% in two other markets
Special+30% in one other market, or +20% in two other markets
Success+20% in one other market
Failure-20% in one other market
Fumble-50% in one other market

Sale Roll

Make an opposed Bargain roll against the destination market's Bargain score.

Optionally, roll the destination's relevant Homeland Lore skill to find local contacts and negatively augment the market's Bargain ability.

Merchant/Market Critical Special Success Failure Fumble
Critical11.52510
Special0.511.525
Success0.250.511.52
Failure00.250.511.5
Fumble-0.2500.250.51